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Initial commit
remove syncthing folder bar/popops: fix menu window anims and positioning bar/popops: change anims a little and add dropshadow Update README.md widgets/coloredicon: move to colorization, looks worse but..., yea bar/popops: make popup window dissapear on menu close README: add todo list, and brief desc Update README.md Update README.md Update README.md bar/systray: issue recreate on interact bar/systray: hide popup on interact bar/systray: add arrow for entries with children bar/battery: start of battery widget wallpaper/matugen: add foot template extra sizing conditions for sys tray bar/systray: add some more margin to text update settings schema bar/workspaces: filter by monitor, switch to scriptmodel settings: fix settings lol bar/systray: fix right item feat: screenshot tool clipboard one day... feat: init lockscreen mpris: add ipc handler for multimedia keys mpris stuff save progress put shell in subdir, and add nix package move readme back woops bar/volume: make tool bar smaller greeter: init greeter greeter: fixed resource links readme: update checklist progress maybe, maybe not fix: fixed screenshot tool not working fix: bar layout issues progress save progress update track styled popup still broken but getting there still broken but getting there fix: gitignore qmlls.ini fix: remove qmlls.ini progress save new popup system new popup system new popup system more work on popups fix: mask issues on popups update readme
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102 changed files with 4592 additions and 0 deletions
50
shell/bar/volume/VolumeCard.qml
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50
shell/bar/volume/VolumeCard.qml
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import QtQuick
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import QtQuick.Layouts
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import Quickshell.Widgets
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import Quickshell.Services.Pipewire
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import "../../widgets/" as Widgets
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import "../.."
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WrapperRectangle {
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id: root
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color: ShellSettings.colors["surface_container"]
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radius: width / 2
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margin: 6
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required property PwNode node
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property string text
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property Component button
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property Component icon
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PwObjectTracker {
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id: tracker
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objects: [root.node]
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}
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RowLayout {
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Widgets.MaterialSlider {
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value: root.node.audio.volume ?? 0
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text: root.text
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icon: root.icon
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onValueChanged: {
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// only allow changes when the node is ready other wise you will combust
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if (!root.node.ready)
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return;
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root.node.audio.volume = value;
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}
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Layout.fillWidth: true
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Layout.fillHeight: true
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}
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Loader {
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id: buttonLoader
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sourceComponent: root.button
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Layout.preferredWidth: this.height
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Layout.fillHeight: true
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}
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}
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}
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