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Initial commit
remove syncthing folder bar/popops: fix menu window anims and positioning bar/popops: change anims a little and add dropshadow Update README.md widgets/coloredicon: move to colorization, looks worse but..., yea bar/popops: make popup window dissapear on menu close README: add todo list, and brief desc Update README.md Update README.md Update README.md bar/systray: issue recreate on interact bar/systray: hide popup on interact bar/systray: add arrow for entries with children bar/battery: start of battery widget wallpaper/matugen: add foot template extra sizing conditions for sys tray bar/systray: add some more margin to text update settings schema bar/workspaces: filter by monitor, switch to scriptmodel settings: fix settings lol bar/systray: fix right item feat: screenshot tool clipboard one day... feat: init lockscreen mpris: add ipc handler for multimedia keys mpris stuff save progress put shell in subdir, and add nix package move readme back woops bar/volume: make tool bar smaller greeter: init greeter greeter: fixed resource links readme: update checklist progress maybe, maybe not fix: fixed screenshot tool not working fix: bar layout issues progress save progress update track styled popup still broken but getting there still broken but getting there fix: gitignore qmlls.ini fix: remove qmlls.ini progress save new popup system new popup system new popup system more work on popups fix: mask issues on popups update readme
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77
shell/mpris/Controller.qml
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77
shell/mpris/Controller.qml
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pragma Singleton
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pragma ComponentBehavior: Bound
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import QtQuick
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import Quickshell
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import Quickshell.Io
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import Quickshell.Services.Mpris
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Singleton {
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id: root
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property MprisPlayer trackedPlayer
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IpcHandler {
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target: "mpris"
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function next(): void {
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root.trackedPlayer.next();
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}
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function prev(): void {
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root.trackedPlayer.previous();
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}
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function play(): void {
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root.trackedPlayer.play();
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}
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function pause(): void {
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root.trackedPlayer.pause();
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}
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function play_pause(): void {
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if (root.trackedPlayer.isPlaying) {
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root.trackedPlayer.pause();
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} else {
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root.trackedPlayer.play();
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}
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}
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}
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Instantiator {
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model: Mpris.players
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Connections {
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required property MprisPlayer modelData
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target: modelData
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Component.onCompleted: {
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if (root.trackedPlayer == null || modelData.isPlaying) {
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root.trackedPlayer = modelData;
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}
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}
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Component.onDestruction: {
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if (root.trackedPlayer == null || !root.trackedPlayer.isPlaying) {
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for (const player of Mpris.players.values) {
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if (player.playbackState.isPlaying) {
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root.trackedPlayer = player;
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break;
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}
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}
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if (root.trackedPlayer == null && Mpris.players.values.length != 0) {
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root.trackedPlayer = Mpris.players.values[0];
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}
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}
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}
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function onPlaybackStateChanged() {
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if (root.trackedPlayer !== modelData)
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root.trackedPlayer = modelData;
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}
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}
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}
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function init() {}
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}
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