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put shell in subdir, and add nix package
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100 changed files with 57 additions and 126 deletions
21
shell/shaders/vertexgradient.vert
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21
shell/shaders/vertexgradient.vert
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#version 440
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layout(location = 0) in vec4 qt_Vertex;
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layout(location = 1) in vec2 qt_MultiTexCoord0;
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layout(location = 0) out vec2 coord;
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layout(std140, binding = 0) uniform buf {
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mat4 qt_Matrix;
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vec4 topLeftColor;
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vec4 topRightColor;
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vec4 bottomLeftColor;
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vec4 bottomRightColor;
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} ubuf;
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out gl_PerVertex { vec4 gl_Position; };
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void main() {
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coord = qt_MultiTexCoord0;
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gl_Position = ubuf.qt_Matrix * qt_Vertex;
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}
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