mirror of
https://github.com/kossLAN/dots.git
synced 2025-11-05 06:59:50 -05:00
remove syncthing folder bar/popops: fix menu window anims and positioning bar/popops: change anims a little and add dropshadow Update README.md widgets/coloredicon: move to colorization, looks worse but..., yea bar/popops: make popup window dissapear on menu close README: add todo list, and brief desc Update README.md Update README.md Update README.md bar/systray: issue recreate on interact bar/systray: hide popup on interact bar/systray: add arrow for entries with children bar/battery: start of battery widget wallpaper/matugen: add foot template extra sizing conditions for sys tray bar/systray: add some more margin to text update settings schema bar/workspaces: filter by monitor, switch to scriptmodel settings: fix settings lol bar/systray: fix right item feat: screenshot tool clipboard one day... feat: init lockscreen mpris: add ipc handler for multimedia keys mpris stuff save progress put shell in subdir, and add nix package move readme back woops bar/volume: make tool bar smaller greeter: init greeter greeter: fixed resource links readme: update checklist progress maybe, maybe not fix: fixed screenshot tool not working fix: bar layout issues progress save progress update track styled popup still broken but getting there still broken but getting there fix: gitignore qmlls.ini fix: remove qmlls.ini progress save new popup system new popup system new popup system more work on popups fix: mask issues on popups update readme
25 lines
668 B
GLSL
25 lines
668 B
GLSL
#version 440
|
|
|
|
layout(location = 0) in vec2 qt_TexCoord0;
|
|
layout(location = 0) out vec4 fragColor;
|
|
|
|
layout(binding = 1) uniform sampler2D source;
|
|
layout(binding = 2) uniform sampler2D mask;
|
|
|
|
layout(std140, binding = 0) uniform buf {
|
|
mat4 qt_Matrix;
|
|
float qt_Opacity;
|
|
};
|
|
|
|
void main() {
|
|
vec4 sourceColor = texture(source, qt_TexCoord0);
|
|
vec4 maskColor = texture(mask, qt_TexCoord0);
|
|
|
|
// Use the mask's luminance to determine opacity
|
|
float maskValue = dot(maskColor.rgb, vec3(0.299, 0.587, 0.114));
|
|
|
|
// Black areas of mask = transparent, white areas = opaque
|
|
sourceColor.a *= (1.0 - maskValue) * qt_Opacity;
|
|
|
|
fragColor = sourceColor;
|
|
}
|