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https://github.com/kossLAN/dots.git
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152 lines
5.9 KiB
QML
152 lines
5.9 KiB
QML
import QtQuick
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import ".."
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Canvas {
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id: root
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anchors.fill: parent
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property color overlayColor: "#80000000"
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property color borderColor: ShellSettings.colors["primary"]
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property real borderWidth: 3
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property real handleSize: 16
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property var screen
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property real centerX: width / 2
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property real centerY: height / 2
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property real minWidth: 400
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property real minHeight: 300
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// rect that holds positional data for the selection
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property rect selectionRect: Qt.rect(centerX - minWidth / 2, centerY - minHeight / 2, minWidth, minHeight)
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// handle positions
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property point topLeftHandle: Qt.point(selectionRect.x, selectionRect.y)
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property point topRightHandle: Qt.point(selectionRect.x + selectionRect.width, selectionRect.y)
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property point bottomLeftHandle: Qt.point(selectionRect.x, selectionRect.y + selectionRect.height)
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property point bottomRightHandle: Qt.point(selectionRect.x + selectionRect.width, selectionRect.y + selectionRect.height)
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// dragging state
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property int activeHandle: -1
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property point dragStart: Qt.point(0, 0)
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property rect initialRect: Qt.rect(0, 0, 0, 0)
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onPaint: {
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var ctx = getContext("2d");
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ctx.clearRect(0, 0, width, height);
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// grey overlay
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ctx.fillStyle = overlayColor;
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ctx.fillRect(0, 0, width, height);
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// cut out the selection rectangle
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ctx.globalCompositeOperation = "destination-out";
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ctx.fillRect(selectionRect.x, selectionRect.y, selectionRect.width, selectionRect.height);
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ctx.globalCompositeOperation = "source-over";
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// draw border
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ctx.strokeStyle = borderColor;
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ctx.lineWidth = borderWidth;
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ctx.beginPath();
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ctx.moveTo(topLeftHandle.x, topLeftHandle.y);
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ctx.lineTo(topRightHandle.x, topRightHandle.y);
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ctx.lineTo(bottomRightHandle.x, bottomRightHandle.y);
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ctx.lineTo(bottomLeftHandle.x, bottomLeftHandle.y);
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ctx.closePath();
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ctx.stroke();
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// draw handles
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ctx.fillStyle = borderColor;
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drawHandle(ctx, topLeftHandle);
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drawHandle(ctx, topRightHandle);
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drawHandle(ctx, bottomLeftHandle);
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drawHandle(ctx, bottomRightHandle);
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}
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function drawHandle(ctx, center) {
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var radius = handleSize / 2;
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ctx.beginPath();
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ctx.arc(center.x, center.y, radius, 0, 2 * Math.PI);
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ctx.fill();
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}
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function getHandleAt(x, y) {
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var halfSize = handleSize / 2;
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var handles = [topLeftHandle, topRightHandle, bottomLeftHandle, bottomRightHandle];
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for (var i = 0; i < handles.length; i++) {
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var handle = handles[i];
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if (x >= handle.x - halfSize && x <= handle.x + halfSize && y >= handle.y - halfSize && y <= handle.y + halfSize) {
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return i;
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}
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}
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return -1;
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}
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function constrainRect(rect) {
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// Ensure minimum size
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var width = Math.max(rect.width, minWidth);
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var height = Math.max(rect.height, minHeight);
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// Ensure within canvas bounds
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var x = Math.max(0, Math.min(rect.x, root.width - width));
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var y = Math.max(0, Math.min(rect.y, root.height - height));
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return Qt.rect(x, y, width, height);
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}
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MouseArea {
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anchors.fill: parent
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onPressed: function (mouse) {
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activeHandle = root.getHandleAt(mouse.x, mouse.y);
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if (root.activeHandle >= 0) {
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dragStart = Qt.point(mouse.x, mouse.y);
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initialRect = root.selectionRect;
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}
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}
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// kinda stupid, should maybe bind a mouse area to each handle I don't know
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onPositionChanged: function (mouse) {
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if (root.activeHandle < 0)
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return;
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var dx = mouse.x - root.dragStart.x;
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var dy = mouse.y - root.dragStart.y;
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var newRect;
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switch (root.activeHandle) {
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// top left
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case 0:
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var newX = Math.max(0, Math.min(root.initialRect.x + dx, root.initialRect.x + root.initialRect.width - root.minWidth));
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var newY = Math.max(0, Math.min(root.initialRect.y + dy, root.initialRect.y + root.initialRect.height - minHeight));
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newRect = Qt.rect(newX, newY, root.initialRect.width - (newX - root.initialRect.x), root.initialRect.height - (newY - root.initialRect.y));
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break;
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// top right
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case 1:
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var newY = Math.max(0, Math.min(root.initialRect.y + dy, root.initialRect.y + root.initialRect.height - root.minHeight));
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var newWidth = Math.max(root.minWidth, Math.min(root.initialRect.width + dx, root.width - root.initialRect.x));
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newRect = Qt.rect(root.initialRect.x, newY, newWidth, root.initialRect.height - (newY - root.initialRect.y));
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break;
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// bottom left
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case 2:
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var newX = Math.max(0, Math.min(root.initialRect.x + dx, root.initialRect.x + root.initialRect.width - minWidth));
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var newHeight = Math.max(root.minHeight, Math.min(root.initialRect.height + dy, root.height - root.initialRect.y));
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newRect = Qt.rect(newX, root.initialRect.y, root.initialRect.width - (newX - root.initialRect.x), newHeight);
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break;
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// bottom right
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case 3:
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var newWidth = Math.max(root.minWidth, Math.min(root.initialRect.width + dx, root.width - root.initialRect.x));
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var newHeight = Math.max(root.minHeight, Math.min(root.initialRect.height + dy, root.height - root.initialRect.y));
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newRect = Qt.rect(root.initialRect.x, root.initialRect.y, newWidth, newHeight);
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break;
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}
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selectionRect = root.constrainRect(newRect);
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root.requestPaint();
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}
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onReleased: {
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root.activeHandle = -1;
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}
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}
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}
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