dots/shell/shaders/vertexgradient.vert

21 lines
446 B
GLSL

#version 440
layout(location = 0) in vec4 qt_Vertex;
layout(location = 1) in vec2 qt_MultiTexCoord0;
layout(location = 0) out vec2 coord;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
vec4 topLeftColor;
vec4 topRightColor;
vec4 bottomLeftColor;
vec4 bottomRightColor;
} ubuf;
out gl_PerVertex { vec4 gl_Position; };
void main() {
coord = qt_MultiTexCoord0;
gl_Position = ubuf.qt_Matrix * qt_Vertex;
}