dots/shell/shaders/vertexgradient.frag

18 lines
487 B
GLSL

#version 440
layout(location = 0) in vec2 coord;
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
vec4 topLeftColor;
vec4 topRightColor;
vec4 bottomLeftColor;
vec4 bottomRightColor;
} ubuf;
void main() {
vec4 topColor = mix(ubuf.topLeftColor, ubuf.topRightColor, coord.x);
vec4 bottomColor = mix(ubuf.bottomLeftColor, ubuf.bottomRightColor, coord.x);
fragColor = mix(topColor, bottomColor, coord.y);
}