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18 lines
487 B
GLSL
18 lines
487 B
GLSL
#version 440
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layout(location = 0) in vec2 coord;
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layout(location = 0) out vec4 fragColor;
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layout(std140, binding = 0) uniform buf {
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mat4 qt_Matrix;
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vec4 topLeftColor;
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vec4 topRightColor;
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vec4 bottomLeftColor;
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vec4 bottomRightColor;
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} ubuf;
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void main() {
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vec4 topColor = mix(ubuf.topLeftColor, ubuf.topRightColor, coord.x);
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vec4 bottomColor = mix(ubuf.bottomLeftColor, ubuf.bottomRightColor, coord.x);
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fragColor = mix(topColor, bottomColor, coord.y);
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}
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