needs some more work
This commit is contained in:
parent
8845996c8c
commit
41ad28610a
4 changed files with 146 additions and 81 deletions
85
GlassSurface.qml
Normal file
85
GlassSurface.qml
Normal file
|
|
@ -0,0 +1,85 @@
|
|||
import QtQuick
|
||||
import Quickshell.Widgets
|
||||
import Qt5Compat.GraphicalEffects
|
||||
|
||||
ClippingRectangle {
|
||||
id: root
|
||||
color: "transparent"
|
||||
border.width: 1
|
||||
border.color: Qt.rgba(1, 1, 1, 0.1)
|
||||
|
||||
property var source
|
||||
property real time: 0.5
|
||||
property real strength: 0.3
|
||||
property real speed: 0.25
|
||||
property real scale: 3.0
|
||||
property real edgeReflectionStrength: 0.2
|
||||
property real edgeReflectionWidth: 0
|
||||
|
||||
// Blur
|
||||
ShaderEffectSource {
|
||||
id: blurredBackground
|
||||
anchors.fill: parent
|
||||
sourceItem: root.source
|
||||
sourceRect: Qt.rect(root.x, root.y, root.width, root.height)
|
||||
hideSource: false
|
||||
live: true
|
||||
}
|
||||
|
||||
FastBlur {
|
||||
id: backgroundBlur
|
||||
anchors.fill: parent
|
||||
source: blurredBackground
|
||||
radius: 16
|
||||
transparentBorder: true
|
||||
}
|
||||
|
||||
// Liquid glass shader warp
|
||||
ShaderEffect {
|
||||
anchors.fill: parent
|
||||
fragmentShader: "root:shaders/liquid-glass.frag.qsb"
|
||||
|
||||
property real time: root.time
|
||||
property real flowSpeed: root.speed
|
||||
property real warpStrength: root.strength
|
||||
property real scale: root.scale
|
||||
property real edgeReflectionStrength: root.edgeReflectionStrength
|
||||
property real edgeReflectionWidth: root.edgeReflectionWidth
|
||||
|
||||
property variant source: ShaderEffectSource {
|
||||
sourceItem: backgroundBlur
|
||||
hideSource: false
|
||||
live: true
|
||||
}
|
||||
}
|
||||
|
||||
// Subtle glass overlay
|
||||
Rectangle {
|
||||
anchors.fill: parent
|
||||
color: "transparent"
|
||||
|
||||
Rectangle {
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.margins: 1
|
||||
height: parent.height * 0.3
|
||||
radius: parent.radius - 1
|
||||
|
||||
gradient: Gradient {
|
||||
GradientStop {
|
||||
position: 0.0
|
||||
color: Qt.rgba(1, 1, 1, 0.08)
|
||||
}
|
||||
GradientStop {
|
||||
position: 0.5
|
||||
color: Qt.rgba(1, 1, 1, 0.0)
|
||||
}
|
||||
GradientStop {
|
||||
position: 1.0
|
||||
color: Qt.rgba(1, 1, 1, 0.0)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -63,7 +63,7 @@ void main() {
|
|||
|
||||
vec4 glassColor = vec4(r, g, b, 1.0);
|
||||
|
||||
// Simple edge reflection - back to what worked
|
||||
// Simple edge reflection
|
||||
float edgeWidth = ubuf.edgeReflectionWidth;
|
||||
|
||||
// Calculate distance from edges
|
||||
|
|
@ -84,16 +84,16 @@ void main() {
|
|||
// Simple reflection logic
|
||||
if (minDistToEdge == distFromLeft) {
|
||||
// Left edge - flip horizontally
|
||||
reflectionUV.x = 1.0 - distortedUV.x;
|
||||
reflectionUV.x = 0.5 - distortedUV.x;
|
||||
} else if (minDistToEdge == distFromRight) {
|
||||
// Right edge - keep as is but sample from further right
|
||||
reflectionUV.x = distortedUV.x + 0.1;
|
||||
} else if (minDistToEdge == distFromTop) {
|
||||
// Top edge - flip vertically
|
||||
reflectionUV.y = 1.0 - distortedUV.y;
|
||||
reflectionUV.y = 0.5 - distortedUV.y;
|
||||
} else {
|
||||
// Bottom edge - flip vertically
|
||||
reflectionUV.y = 1.0 - distortedUV.y + 0.1;
|
||||
reflectionUV.y = 0.5 - distortedUV.y + 0.1;
|
||||
}
|
||||
|
||||
// Clamp to valid range
|
||||
|
|
|
|||
Binary file not shown.
134
shell.qml
134
shell.qml
|
|
@ -4,8 +4,6 @@ import QtQuick
|
|||
import QtQuick.Layouts
|
||||
import QtQuick.Controls
|
||||
import Quickshell
|
||||
import Quickshell.Widgets
|
||||
import Qt5Compat.GraphicalEffects
|
||||
|
||||
ShellRoot {
|
||||
FloatingWindow {
|
||||
|
|
@ -39,91 +37,57 @@ ShellRoot {
|
|||
anchors.fill: parent
|
||||
}
|
||||
|
||||
ClippingRectangle {
|
||||
id: glassContainer
|
||||
color: "transparent"
|
||||
radius: 20
|
||||
anchors.centerIn: parent
|
||||
GlassSurface {
|
||||
source: backgroundContent
|
||||
width: 400
|
||||
height: 300
|
||||
radius: 20
|
||||
anchors.centerIn: parent
|
||||
|
||||
// Blur
|
||||
ShaderEffectSource {
|
||||
id: blurredBackground
|
||||
anchors.fill: parent
|
||||
sourceItem: backgroundContent
|
||||
sourceRect: Qt.rect(glassContainer.x, glassContainer.y, glassContainer.width, glassContainer.height)
|
||||
hideSource: false
|
||||
live: true
|
||||
}
|
||||
// parameters
|
||||
time: timeSlider.value
|
||||
speed: speedSlider.value
|
||||
strength: warpSlider.value
|
||||
scale: scaleSlider.value
|
||||
edgeReflectionStrength: edgeReflectionSlider.value
|
||||
edgeReflectionWidth: edgeWidthSlider.value
|
||||
}
|
||||
|
||||
GaussianBlur {
|
||||
id: backgroundBlur
|
||||
anchors.fill: parent
|
||||
source: blurredBackground
|
||||
radius: 4
|
||||
samples: 4
|
||||
// transparentBorder: true
|
||||
}
|
||||
RowLayout {
|
||||
spacing: 40
|
||||
|
||||
// Liquid glass shader warp
|
||||
ShaderEffect {
|
||||
anchors.fill: parent
|
||||
fragmentShader: "root:shaders/liquid-glass.frag.qsb"
|
||||
Repeater {
|
||||
model: ["1", "2", "3"]
|
||||
delegate: GlassSurface {
|
||||
id: surface
|
||||
required property var modelData
|
||||
source: backgroundContent
|
||||
width: 100
|
||||
height: 100
|
||||
radius: 40
|
||||
|
||||
property real time: timeSlider.value
|
||||
property real warpStrength: warpSlider.value
|
||||
property real flowSpeed: speedSlider.value
|
||||
property real scale: 3.0
|
||||
property real edgeReflectionStrength: edgeReflectionSlider.value
|
||||
property real edgeReflectionWidth: edgeWidthSlider.value
|
||||
property real cornerRadius: 0.1
|
||||
time: timeSlider.value
|
||||
speed: speedSlider.value
|
||||
strength: warpSlider.value
|
||||
scale: scaleSlider.value
|
||||
edgeReflectionStrength: edgeReflectionSlider.value
|
||||
edgeReflectionWidth: edgeWidthSlider.value
|
||||
|
||||
property variant source: ShaderEffectSource {
|
||||
sourceItem: backgroundBlur
|
||||
hideSource: false
|
||||
live: true
|
||||
}
|
||||
}
|
||||
|
||||
// Subtle glass overlay
|
||||
Rectangle {
|
||||
anchors.fill: parent
|
||||
color: "transparent"
|
||||
radius: 20
|
||||
|
||||
// Subtle inner glow
|
||||
Rectangle {
|
||||
anchors.fill: parent
|
||||
anchors.margins: 1
|
||||
radius: parent.radius - 1
|
||||
color: "transparent"
|
||||
border.width: 1
|
||||
border.color: Qt.rgba(1, 1, 1, 0.05)
|
||||
}
|
||||
|
||||
border.width: 1
|
||||
border.color: Qt.rgba(1, 1, 1, 0.15)
|
||||
|
||||
Rectangle {
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.margins: 1
|
||||
height: parent.height * 0.3
|
||||
radius: parent.radius - 1
|
||||
gradient: Gradient {
|
||||
GradientStop {
|
||||
position: 0.0
|
||||
color: Qt.rgba(1, 1, 1, 0.08)
|
||||
}
|
||||
GradientStop {
|
||||
position: 1.0
|
||||
color: Qt.rgba(1, 1, 1, 0.0)
|
||||
}
|
||||
Text {
|
||||
text: surface.modelData
|
||||
color: Qt.rgba(1, 1, 1, 0.2)
|
||||
font.bold: true
|
||||
font.pointSize: 16
|
||||
anchors.centerIn: parent
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
anchors {
|
||||
horizontalCenter: parent.horizontalCenter
|
||||
bottom: parent.bottom
|
||||
bottomMargin: 25
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -206,6 +170,22 @@ ShellRoot {
|
|||
Layout.preferredHeight: 30
|
||||
}
|
||||
}
|
||||
|
||||
RowLayout {
|
||||
Text {
|
||||
text: "Scale:"
|
||||
}
|
||||
|
||||
Slider {
|
||||
id: scaleSlider
|
||||
from: 0.0
|
||||
to: 20.0
|
||||
value: 3.0
|
||||
|
||||
Layout.fillWidth: true
|
||||
Layout.preferredHeight: 30
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue