Initial Commit

This commit is contained in:
kossLAN 2025-06-10 12:16:28 -04:00
parent 4b94f8f3a2
commit 751b6a25aa
Signed by: kossLAN
SSH key fingerprint: SHA256:bdV0x+wdQHGJ6LgmstH3KV8OpWY+OOFmJcPcB0wQPV8
5 changed files with 227 additions and 0 deletions

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resources/scene.jpg Normal file

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resources/test.png Normal file

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shaders/liquid-glass.frag Normal file
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#version 440
layout(location = 0) in vec2 qt_TexCoord0;
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
float qt_Opacity;
float time;
float warpStrength;
float flowSpeed;
float scale;
} ubuf;
layout(binding = 1) uniform sampler2D source;
// Smooth noise function for organic liquid movement
float noise(vec2 p) {
return sin(p.x * 1.5) * sin(p.y * 1.5);
}
// Fractal noise for more complex patterns
float fbm(vec2 p) {
float value = 0.0;
float amplitude = 0.5;
for(int i = 0; i < 4; i++) {
value += amplitude * noise(p);
p *= 2.0;
amplitude *= 0.5;
}
return value;
}
void main() {
vec2 uv = qt_TexCoord0;
// Create flowing liquid-like distortion
vec2 flowDir1 = vec2(
fbm(uv * ubuf.scale + ubuf.time * ubuf.flowSpeed),
fbm(uv * ubuf.scale + ubuf.time * ubuf.flowSpeed + 100.0)
);
vec2 flowDir2 = vec2(
fbm(uv * ubuf.scale * 0.7 - ubuf.time * ubuf.flowSpeed * 0.8 + 200.0),
fbm(uv * ubuf.scale * 0.7 - ubuf.time * ubuf.flowSpeed * 0.8 + 300.0)
);
// Combine flows for more organic movement
vec2 finalFlow = (flowDir1 + flowDir2 * 0.5) * ubuf.warpStrength * 0.01;
// Apply subtle chromatic aberration like Apple's effect
float aberration = length(finalFlow) * 0.5;
vec2 distortedUV = uv + finalFlow;
// Sample with slight chromatic separation
float r = texture(source, distortedUV + vec2(aberration, 0.0)).r;
float g = texture(source, distortedUV).g;
float b = texture(source, distortedUV - vec2(aberration, 0.0)).b;
fragColor = vec4(r, g, b, 1.0) * ubuf.qt_Opacity;
}

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shell.qml Normal file
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pragma ComponentBehavior: Bound
import QtQuick
import QtQuick.Layouts
import QtQuick.Controls
import Quickshell
import Quickshell.Widgets
import Qt5Compat.GraphicalEffects
ShellRoot {
FloatingWindow {
color: "grey"
implicitWidth: 840
implicitHeight: 845
maximumSize {
width: 840
height: 845
}
minimumSize {
width: 840
height: 845
}
ColumnLayout {
// anchors.fill: parent
anchors {
centerIn: parent
}
Item {
Layout.preferredWidth: 600
Layout.preferredHeight: 600
Image {
id: backgroundContent
fillMode: Image.PreserveAspectCrop
source: "root:resources/scene.jpg"
anchors.fill: parent
}
ClippingRectangle {
id: glassContainer
color: "transparent"
radius: 20
anchors.centerIn: parent
width: 400
height: 300
// Blur
ShaderEffectSource {
id: blurredBackground
anchors.fill: parent
sourceItem: backgroundContent
sourceRect: Qt.rect(glassContainer.x, glassContainer.y, glassContainer.width, glassContainer.height)
hideSource: false
live: true
}
FastBlur {
id: backgroundBlur
anchors.fill: parent
source: blurredBackground
radius: 32
transparentBorder: true
}
// Liquid glass shader warp
ShaderEffect {
anchors.fill: parent
fragmentShader: "root:shaders/liquid-glass.frag.qsb"
property real time: timeSlider.value
property real warpStrength: warpSlider.value
property real flowSpeed: speedSlider.value
property real scale: 3.0
property variant source: ShaderEffectSource {
sourceItem: backgroundBlur
hideSource: false
live: true
}
}
// Glass overlay
Rectangle {
anchors.fill: parent
color: "transparent"
border.width: 1
border.color: Qt.rgba(1, 1, 1, 0.2)
radius: 20
Rectangle {
anchors.fill: parent
anchors.margins: 1
radius: parent.radius - 1
gradient: Gradient {
GradientStop {
position: 0.0
color: Qt.rgba(1, 1, 1, 0.1)
}
GradientStop {
position: 0.3
color: Qt.rgba(1, 1, 1, 0.05)
}
GradientStop {
position: 1.0
color: Qt.rgba(0, 0, 0, 0.05)
}
}
}
}
}
}
RowLayout {
Text {
text: "Time:"
}
Slider {
id: timeSlider
from: 0
to: Math.PI * 2
Layout.fillWidth: true
Layout.preferredHeight: 30
}
}
RowLayout {
Text {
text: "Warp Strength:"
}
Slider {
id: warpSlider
from: 0
to: 10
Layout.fillWidth: true
Layout.preferredHeight: 30
}
}
RowLayout {
Text {
text: "Flow Speed:"
}
Slider {
id: speedSlider
from: 0
to: 1
Layout.fillWidth: true
Layout.preferredHeight: 30
}
}
}
}
}