import QtQuick import Quickshell.Widgets import Qt5Compat.GraphicalEffects ClippingRectangle { id: root color: "transparent" border.width: 1 border.color: Qt.rgba(1, 1, 1, 0.1) property var source property real time: 0.5 property real strength: 0.3 property real speed: 0.25 property real scale: 3.0 property real edgeReflectionStrength: 0.2 property real edgeReflectionWidth: 0 // Blur ShaderEffectSource { id: blurredBackground anchors.fill: parent sourceItem: root.source sourceRect: Qt.rect(root.x, root.y, root.width, root.height) hideSource: false live: true } FastBlur { id: backgroundBlur anchors.fill: parent source: blurredBackground radius: 16 transparentBorder: true } // Liquid glass shader warp ShaderEffect { anchors.fill: parent fragmentShader: "root:shaders/liquid-glass.frag.qsb" property real time: root.time property real flowSpeed: root.speed property real warpStrength: root.strength property real scale: root.scale property real edgeReflectionStrength: root.edgeReflectionStrength property real edgeReflectionWidth: root.edgeReflectionWidth property variant source: ShaderEffectSource { sourceItem: backgroundBlur hideSource: false live: true } } // Subtle glass overlay Rectangle { anchors.fill: parent color: "transparent" Rectangle { anchors.top: parent.top anchors.left: parent.left anchors.right: parent.right anchors.margins: 1 height: parent.height * 0.3 radius: parent.radius - 1 gradient: Gradient { GradientStop { position: 0.0 color: Qt.rgba(1, 1, 1, 0.08) } GradientStop { position: 0.5 color: Qt.rgba(1, 1, 1, 0.0) } GradientStop { position: 1.0 color: Qt.rgba(1, 1, 1, 0.0) } } } } }